With its third-person camera and button-mashing attacks, the combat system in Dragon Age II is designed with a controller in mind, but BioWare doesn’t offer native gamepad support, restricting you to mouse-and-keyboard controls on PC. The problem is the PC version’s inability to deliver the intended action at the heart of the new mechanics. Though battles are not as rewarding as the previous entry’s strategic encounters, faster and more responsive combat isn’t inherently bad. I won’t rail against Dragon Age II’s shift to fast-paced fighting just because it’s different as I said in my review of the console versions, the combat is well suited to the new action/RPG style. The battle system is essentially ported straight from the console iterations. The sequel’s action-oriented battle system is clearly tailored to accommodate Xbox 360 and PS3 gamers, and the hardcore PC faithful (at whom the original title was explicitly targeted) get snubbed with an inferior adaptation.ĭespite what you may have heard, Dragon Age II on PC does not have the same tactical pause-and-play combat as its predecessor. With Dragon Age II, BioWare has turned the tables. On consoles, the game was a diminished port of the original, offering only a shadow of the tactical combat that made the PC release so satisfying. Dragon Age: Origins was one of my favorite games of 2009 – as long as we’re talking about the PC version.
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